Fixed Bugs

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Fixed Bugs

Post by NathanKinnick on Sat Aug 01, 2015 3:08 pm

These are bugs that have been fixed, moved here from the Bug List topic, by order of ID.

PLEASE FORMAT THESE CORRECTLY
#BugID - Branch Fixed On - Date - Description
Copy this for a new one when editing: # -  -  - .

#001 - Master - 8/4/15 - Character locks up when Focus Attack is pressed right at the end of another Focus Attackz
#003 - Master - 8/4/15 - Character can stop mid-attack to charge before continuing the attack.
#004 - Master - 9/5/15 - If a player is charging an attack and inputs a different attack without releasing the first, the animation will stick on the charge.
#005: If a player is charging an attack and releases and repressed the attack button on the same frame, the animation will stick on the charge.
#006: If a hurtbox dies, it is possible that it destroys its owner and not itself.
#007: If a hurtbox dies, it is possible that the death event is sent multiple times.
#008: If an attack box is set to destroy itself when the attack lands, is blocked, or either, the engine can crash.
#009: If a Nathan is using Jeffrey's code, it breaks.
#010: If a character is destroyed when it has attacks that are waiting to be destroyed attached to it, they may not be destroyed with the hurtbox.
#011: Teams can hurt other members of their own team.
#012: Buttons don't wait until they are done to allow themselves to be activated again. [Solution: Use the new HandledEndingPathFollower instead of PathFollower]
#013: Buttons don't have a way to set them to toggle instead of only activating in the same way every time (example: light turning on / off instead of always off or drawbridge following spline path to open and then following the spline path to close instead of opening every time). [Solution: Use the new HandledEndingPathFollower instead of PathFollower]
#015: Hurtboxes are spawned multiple times sometimes (may be the cause of bug #007).
#18 - Master - 9/22/15 - If you rotate the camera controller or PlayerStart within a level, the player's movement info will not line up correctly. (Pressing up will move a character in the wrong direction, depending upon the rotation).
#17 - Master - 9/22/15 - If any character dies while they have an attackbox in use (that dies upon AnimNotify), the attackbox will not be cleaned up and will float indefinitely.

NathanKinnick

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